The presented 3d model is The model is meant for may also act as a base to edit and work on for game models.
Polys (without subdivision):
Verts (without subdivision):
The repetitive pedestal elements like railings, petals, floor and marble etc are kept as instance in both cinema4d saving the file volume. They also use same materials and texture.
The model is completely unwrapped and has non overlapping uv’s.
The model uses multiple high resolution textures.
2k textures are used for head, body with hands and floor objects.
2k textures are used for metal base, railing and perimeter block.
Cinema4d has the lights and render setup from which the presentation images were rendered. It uses metal ray Arch and Design materials with glossy reflections. Rest all formats are free from lights and use standard materials with textures plugged in the respective channels.
Open Collada Dae