High quality realistic and rigged Wolf model with fur, it has arnold materials with high-resolution textures. Wolf model has clean topology and good in one iteration of smoothing.
The model has custom rig and ready for animation.
Model poly count :
Wolf body, eyes, teeths and claws polycount 108706 polygons without smoothing.
Skeleton has 230587 polygons without smoothing.
=========MAPS AND SIZES==========
16384×16384 Diffuse textures(Body fur)
8192×8192 Normal bump(Body)
2048×2048 Diffuse and normal(eyes)
4096×4096 Displacement 16bit Tiff
2048×2048 Diffuse and normal(Teeth, claws, Lacrimal)
Rig created using the Maya joints tool.
Wolf has a facial extra controller with dorido effect
For improving the speed and comfort of work we provide two files, one for rendering and the second one for animating. You will find a video manual of how it works inside a project directory in the ‘video manual’ folder.
Wolf model has some skin corrections, it gives more natural bending foot, elbow, neck, opening and closing mouth, filling of pressure
Wolf model has main blendshapes: eye close, angry emotion,
Render was made using only one light with an HDRI map, no any lights such as direct light or area light wasn’t used in this scene.
Wolf fur created using native Maya X-gen tool, so no additional plugins are required.
You can easy change hair parameters like count, noice, coil, and so on according to your computer memory limit.
Unit of measurement used for the model: cm
Best regards, Missset!