Let us introduce to you our Lion Animated model. Originally modeled in 3ds max, and using bone tools to create custom rigging and great animation sequences.
If you are in need of a great lion model to be used in your masterpieces such as broadcast, advertising, posters, trailers, films and so on simply press ‘ADD TO CART’ button!
Our model is ready to use after download!
Our Lion Animated model has V-Ray SSS material with high resolution textures. This Lion model has clean topology and is good in one iteration of smoothing.
Lion has such ANIMATIONS:
Walk 20-80 keyframes
Walk 103-163 keyframes
Fast Walk 180-215 keyframes
Run 231-256 keyframes
Slow Run 276-299 keyframes
Idle 322-393 keyframes
Attack 416-476 keyframes
Jump 496-556 keyframes
Frame rate: 30fps
Tutbosquid previewer looks slower so, please download preview video at the right side of this page, to see animation in real speed.
Model poly count :
Lion body, eyes, teeths and claws polycount (without Fur meshes): 24728 polygons without smoothing.
504906 polygons with all objects in hiden layers (morphers, skinmorphers, dorido morphers)
=========MAPS AND SIZES==========
4096×4096 Diffuse textures(Body)
4096×4096 Normal bump(Body)
4096×4096 Diffuse and normal(eyes)
2048×2048 Diffuse and normal(Teeth, claws)
1024×1024 All fur masks
Rig created using 3ds max 2016 bone tool.
Lion has a facial extra controllers with a dorido effect
Lion model have a skin morph modifier, it is give more natural bending foot, elbow, neck, opening and closing mouth, filling of pressure lips (see the additional video file)
For realistic angry emotion Lion have a morphing of displacement map (We have added animation without fur and textures in preview)
Lion model has a morpher modifier: eye close, eyebrow position, angry emotion, breathe and belly move (see the additional video file)
Render was made using HDRI map, you can use any other map for best result.
Lion fur created using native 3ds max Hair&Fur modifier, so no additional plugins are required.
Hair splines are hidden in a separate layer
You can easy change hair parameters such as count, frizz, kink and so on according to your computer memory limit.
All fur built in a layer system so if you don’t like a clamping on mane or something else, you have ability to turn off a separate layer. Its simple and easy to use.
Hair guide splines are hidden in a separate layer
Fur simulations aren’t looped, disable fur simulation if you need looped result, or use it for better final result in non-looped videos.
Unit of measurement used for the model: cm
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Best regards, Missset!